| source Duke (X) |
level |
department Information Science and Information Studies (X) |
How have emergent technologies such as videogames, podcasting, digital
Score: 13.026828 Details | Listing | Web page
The ISIS120 course in the Interactive Multimedia Interface is a study in the creation, implementation, and analysis of digital media centering around the human-user-interface. ÂThis is Your Brain on the Internet is open to any student fascinated by how we know and how we may or may not know differently in the Information Age. It is conceived as a trans-disciplinary exploration in which we will consider the deep structure of cognition in a digital age. WeÂll learn from theoretical and expressive books and articles ranging from neuroscience to travel literature, as well as from a range of non-traditional sources (websites, media art exhibits, forest walks with experts, Virtual Reality tours, etc.) We will also learn from engaged collaboration (what management specialists call Âcollaboration by differenceÂ) with others who have complementary skills, strengths, attitudes, and assumptions. ÂThis is Your Brain on the Internet is an educational remix that examines the aesthetic, digital, linguistic, psychological, political, philosophical, computational, ethical, and socio-cultural factors influencing how we know ourselves and our worlds. For students proficient in science or technology, ÂThis is Your Brain on the Internet will provide insights into the cultural assumptions that shape the quantitative methods and scientific assumptions of our time. For students in the humanities and social sciences, ÂThis is Your Brain on the Internet will examine how the computational capacities that make ours one of the great scientific eras also shape global social and cultural flows.
Score: 13.026828 Details | Listing | Web page
ISIS 120S.02 / VISUALST 189S: Media Remix: Adaptation in Theory and Practice
Score: 13.026828 Details | Listing | Web page
This course explores issues related to planning and deploying Web-based
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Johnny Depp (in Don Juan de Marco) is NOT Don Juan. That charming seducer and trickster, one of the most famous characters of all time, was born in the popular theater of Spain in the early 17th century, as El burlador de Sevilla, or Tan largo me lo fiáis, two versions of the same story. But who wrote that play? The famous priest-playwright Tirso de Molina, or a mostly forgotten actor/ theater company owner/ author, Andrés de Claramonte? In this course we will read plays by both authors, and others as well, learn why such plays were the most popular entertainment in early modern Spain, akin to movies and television today, and study how the world of the theater worked. We will also look at how contemporary computer vision is helping decipher old manuscripts of the plays. In the latter part of the course, students in the course with sufficient computer skills will work at building a small Âvirtual world of Tirso / Claramonte / Don JuanÂs world, and brainstorm how to build parts of it into a computer-game format in order to bring that world to life and help solve the controversy.
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Exploration of the visual culture(s) of medicine. Emphasis on the changing role of diagnostic visuality and medical imaging from various philosophical and historical perspectives. Interrogation of the connections between medical ways of seeing and other modes of visuality: photography, cinema, television, computer graphics.
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Extensive readings and online viewing of digital media. Discussion of social and cultural ramifications of particular digital forms. Authorship potentials including interactive text and media, interactive video, interactive music, and new form of combinatorial relational databases, locative media (media that is tied to particular locations via GPS), virtual reality, and augmented reality spaces. Empirical research, social interaction and technological potentials examined.
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Current issues of contemporary Chinese media and popular culture within the context of globalization. Cultural politics, ideological discourse, and intellectual debates since gaige kaifang (reform and opening up); aspects of Chinese media and popular culture: cinema, television, newspapers and magazines, the Internet, popular music, comics, cell phone text messages, and fashion.
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Seminar exploring issues surrounding embodied approaches to interface design, including bio-memetics; haptic body knowledge; multi-modal sensing; physical computing; physical/digital relationships; networked relations; the potentials of virtual space and different qualities of space, both visual and sonic; as well as database potentials, and emergent generative methodologies for creating works of art, drawings, and diagrams related to these subjects.
Score: 13.026828 Details | Listing | Web page